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Sportsbook Rules

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Cricket Rules Australian Football Rules
Darts Rules Snooker Rules

Sportsbook Rules

Also review our General Rules section.

1. FOOTBALL RULES

  • Bets are considered official after 55 minutes of play. If 55 minutes of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly. Bets on 1st, 2nd halves and all quarters will be considered action upon completion of the period in question. Bets on spread, money line, totals for the whole game and all bets on second halves always include overtime scoring. Bets for 4th quarter do not include overtime scoring. Game must be played on scheduled date and site.
  • Wagers on both whole game and second-half lines always include overtime scoring. However, wagers on fourth-quarter lines do not include overtime scoring.
  • LIVE fourth-quarter wagering DOES include overtime scoring.
  • For any instances not discussed here, Las Vegas wagering rules apply.

Additional Rules:

  • Wagers on both full-game and second-half lines include overtime scoring.
  • Bets on fourth-quarter lines DO NOT include overtime scoring.
  • Unless the information is changed prior to the start of the match, all games must be played at the scheduled time and place for wagers to have action.
  • In the result of a tie, three-or-more-team Vegas Teasers are reduced to the next lowest payoff (i.e. a five-team Vegas Teaser turns into a four-team Vegas Teaser, four-team teasers become three-team teasers and so on). With two-team Vegas Teasers, however, keep in mind the following: Tie and a Win = No Action / Tie and a Tie = No Action / Tie and a Loss = Loss

In all other teaser bets offered by BetOnline, a tie results in a loss for wagering purposes.

Proposition Rules (Player or Team)

  • All players must play in the game for wagers to have action (Including Matchups).
  • For season long props, players must be active (as per the official NFL/NCAAF Game Book) in the first game of the season for wager to have action.
  • For Props involving statistical totals for a single game, the game must go 55 minutes for wagers to have action, regardless whether the total has been reached or not.
  • Quarterback props are based on gross passing yards gained.
  • Field Refers to any player not listed in a prop.
  • Overtime Does Not Count on the Following Props:
    • Double result – Graded as per the results at half-time and end of regulation time.
    • Highest scoring half – Push rule applies.
    • Team with Highest Scoring Quarter - Push rule apply.
    • Highest Scoring Quarter – Dead heat rule applies.
  • Overtime Does Count on the Following Props:
    • Make Field Goal - Winning bets must predict whether the player attempting a field goal is successful or not. This bet is only valid on a field goal attempt where the ball is actually kicked. Fake field goals, bad snaps, penalties or other plays that do not result in an attempted field goal will be deemed void (No Action).
    • Score 3 Unanswered Times - Forecast whether either team will score 3 consecutive times during the game. A Score excludes any PAT's (point after touchdown or 2 point conversions).
    • Odd or Even Totals – A score of zero or number ending in zero by a team will count as even.
    • Score 1st Wins – Will the team that scores first in the game also win the game?
    • Winning Margin - Predict the scoring band within which the result falls.
    • First Scoring Play - predict whether the first/next scoring play is a touchdown, field goal or safety. PATs (Point After Touchdown) do not count.
    • To Score Last – PATs (Point After Touchdown) do not count.
    • Longest/Shortest Field Goal – Graded as per longest/shortest made unless specified otherwise.
    • Kickoff/Interception/Fumble returned for a Touchdown – Must be returned on the same play to win.
  • For player head to head matchup up prop bets, or single player statistic’s based prop bets, all the quoted players must start or play in at least one play in the game for bets to have action.
  • These rules apply to both NCAA and NFL football.
  • For any instances not discussed here, Las Vegas wagering rules apply.

NFL Futures

  • All conference and championship wagers are considered action. In the case of a shortened season or any other unforeseen event, the winner of these said wagers is determined by the NFL. Whoever the NFL deems the winner is the winner for wagering purposes. If no winner is determined by NFL then all wagers are considered NO ACTION AND ALL MONIES ARE REFUNDED.

NFL Divisional Odds To Win

  • Teams must play at least 16 games in the regular season for wagers to have action. (NFL Tie Break Rules Apply). In the case of a split season and 16 games are played, the team with the best aggregate record will be deemed the winner. If two or more teams are tied with best aggregate record both teams will be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS. A divisional tie in a non-split season; the winner is determined by the NFL tiebreaker procedure. Whoever the NFL deems the winner via their tiebreaker rules is the winner for wagering purposes.

NFL Seasonal Wins Rules:

  • Teams must play 16 games in the regular season for wagers to have action. Only regular-season matches will be acknowledged for season wins totals; this excludes ALL Playoff or Wild Card Games.
  • If teams do not play every regular season game scheduled, then wagers will be deemed "No Action."

NFL Live In-game betting:

  • All Game lines Money lines, spreads and totals include Overtime.
  • Match must be completed for bets to stand on Money lines, Spreads and totals.
  • In-play wagers can only be made online.
  • The game must go at least 55 minutes for wagers to be considered valid. Winners are determined by the final score of the game, including overtime. In the event that the game is suspended after the 55 minutes, the score shown when the game was suspended will be counted as final for wagering purposes. If suspended before the first 55 minutes of play, all wagers will be deemed “No Action.”

NFL Live In-game Quarter betting:

  • The quarter must be completed for bets to have action, unless settlement of bets is already determined.
  • All quarter bets will be graded as individual events and will be graded at end of each quarter.

NCAA Football Championship

  • All wagers are action regardless of shortened season, or any other unforeseen event. The winner is the team winning the National Championship, also known as the College Football Championship Game which is the final game in the series of the College Football Playoffs (CFP). If no winner is determined then all wagers are NO ACTION AND ALL MONIES ARE REFUNDED. In the event that CO-CHAMPIONS are declared both teams will be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS.

NCAA Conference Odds To Win

  • All wagers are action, regardless of shortened season or any other unforeseen event. In conferences with a championship game, the winner of that game is declared the conference winner. In conferences not using a championship game, the winner is determined by the team with the best final conference record. In the case of a tie for best record in a conference NOT USING a championship game, both teams will be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS.

NCAA Live In-game betting:

  • The game must go at least 55 minutes for wagers to be considered valid. Winners are determined by the final score of the game, including overtime. In the event that the game is suspended after the 55 minutes, the score shown when the game was suspended will be counted as final for wagering purposes. If suspended before the first 55 minutes of play, all wagers will be deemed “No Action.”
  • Match must be completed for bets to stand on Money lines, Spreads and totals.
  • In-play wagers can only be made online.

NCAA Seasonal Wins Rules:

  • Only regular-season matches will be acknowledged for season wins totals; this excludes both conference championship and bowl games.
  • If teams do not play every regular season game scheduled, then wagers will be deemed "No Action."

NCAA Conference Championship Futures Rules:

  • For wagering purposes, the winner of a conference championship game will be crowned the champion of said conference.
  • For divisional odds within a conference, the team taking part in the conference championship game is the winner of its division.
  • NFL Propositions will be graded using the results listed at www.NFL.com.
  • Arena Football Propositions will be graded using the results listed at www.Arenafootball.com.

Las Vegas wagering rules will apply to any situations not covered here.

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2. BASKETBALL RULES

  • For NCAA, WNBA and European Matches the game has to go at least 35 minutes for wagers to have action. In the case of NBA matches, the game must go at least 43 minutes.
  • Winners are determined by the final score of the game including overtime, unless otherwise specified.
  • In the event a game is suspended after the time stipulated above and play is not re-established later on that same day, the score shown when the game was suspended will be counted as final, for wagering purposes.
  • In the event that the game is suspended before time stipulated above and play is not re-established later on that same day, all wagers will be deemed "No Action."

Additional Rules:

  • Wagers on both full-game and second-half lines include overtime scoring, unless specified.
  • Bets on fourth-quarter lines DO NOT include overtime scoring.
  • If a game is suspended, wagers on quarters and halves will have action only if that specific period was completed.
  • Unless the information is changed prior to the start of the match, all games must be played on the scheduled date and location for wagers to have action.
  • In the result of a tie, three-or-more-team Vegas Teasers are reduced to the next lowest payoff (i.e. a five-team Vegas Teaser turns into a four-team Vegas Teaser, four-team teasers become three-team teasers and so on). With two-team Vegas Teasers, however, keep in mind the following:

    Tie and a Win = No Action
    Tie and a Tie = No Action
    Tie and a Loss = Loss


    In all other teaser bets offered by BetOnline.ag, including WNBA and WNCAA Teasers, a tie results in a LOSS, for wagering purposes.
  • For player head to head matchup up prop bets, or single player statistic’s based prop bets, all quoted players must start or play in at least one play in the game for bets to have action.

These rules apply to both NCAA and NBA basketball.

NBA Futures

  • All conference and championship wagers are considered action. In the case of a shortened season or any other unforeseen event, the winner of these wagers is determined by the NBA. Whoever the NBA deems the winner is the winner for wagering purposes. If no winner is determined by the NBA, all wagers are considered NO ACTION AND ALL MONIES ARE REFUNDED.

NBA Divisional Odds To Win

  • Teams must play at least 80 games in the regular season for wagers to have action. In the case of a split season and 80 games are played, the team with best aggregate record will be deemed the winner. If two or more teams are tied with the best aggregate record, both teams will be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS. In a divisional tie in a non-split season, the winner is determined by the NBA tiebreaker procedure. Whoever the NBA deems the winner via their tiebreaker rules is the winner for wagering purposes.

NBA results are graded using stats from NBA.com

NBA Seasonal Wins Rules:

  • Teams must play 80 games in the regular season for wagers to have action. Only regular-season matches will be acknowledged for season wins totals; this excludes ALL Playoff.
  • If teams do not play every regular season game scheduled, then wagers will be deemed "No Action."

NBA Live In-game betting

  • All bets will include overtime unless stated.
  • Wagers will be graded the same as if they were made before the game started.

NBA In Game Quarter Betting Rules.

  • Quarter lines will be posted at end of previous quarter, and taken down when play commences in following quarter.
  • All Quarter bets will be graded as individual events and will be grade at end of each quarter.
  • 4th Quarter wagers  will not include overtime.
  • All Quarters must be completed to have Action.

NCAA Conference Odds to Win

  • Winner of each conference will be determined by the team that acquires the lowest seed in the conference tournament. If the event results in a tie; Winner will be determined by the team given lowest seed in the Conference Tournament. (Wagers are for regular season only)

Rules for WNBA Live In-game betting

  • The prices, spreads and totals reflect the current score of the game.
  • Overtime Included on Spreads, Money lines and totals.

For any instances not discussed here, Las Vegas wagering rules apply.

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3. BASEBALL RULES

  • Moneyline wagers are considered official after 5 (five) complete innings or 4½ innings if the home team is winning. Therefore, if a game is called or suspended, the winner is determined by the score after the last full inning. Unless the home team scores to tie or take the lead in the bottom half of the inning, in this case the winner is determined by the score at the time the game is called.
  • For all Runline (spread) and Total (over/under) wagers to have action, the game must go 9 innings or 8½ if the home team is winning, listed pitchers must also start to have action. If a game goes past 9 innings and is not completed (suspended, curfew, rain delay, etc.), there is action on Runline and Total wagers.
  • Games must be played on scheduled date and site. If a game is rescheduled all bets are cancelled.
  • For NCAA Baseball, in the case that a Run Ahead or Mercy Rule is invoked, games will be considered to be complete.
  • NCAA Baseball Rules: MLB Wagering rules apply, except for the following: If a regular season game ends as a tie, moneyline wagers will be considered no action.

Baseball money line wagers will be accepted with the following options:

  • Action: Wager on Team vs Team regardless of the starting pitchers.
  • Listed Pitchers: Both specified pitchers must start (at least throw one pitch) to have action. All wagers on total (over/under) and runline (spread) are always listed pitcher wagers.
  • Team vs. Pitcher or Pitcher vs Team: Wager on or against one specified pitcher. The specified pitcher must start (at least throw one pitch) to have action.

  • In the event of a pitching change, all Moneyline Action wagers will be adjusted to the opening price or odds with the new starting pitcher(s) and the original risk amount will not change. All listed wagers will be deemed "NO ACTION" and stakes will be refunded to the account.
  • First 5 Innings Baseball Lines: All wagers on Moneylines are Action or Listed and Totals are always listed pitchers. All wagers on baseball first 5 innings will be decided on the basis of the score at the end of the 5 full innings. If a game does not go the 5 full innings, all first 5 innings wagers will be canceled, and stakes refunded.

In-Play

  • In-play wagers can only be made online.
  • All bets are action regardless of pitching changes
  • Extra innings count unless stated otherwise
  • Money line is subject to 8½ innings rule
  • Run Line/Alternative Handicap is subject to 8½ innings rule
  • Totals are subject to 8½ innings rule except where the team total has already gone over
  • If the Team Total has already gone over the quoted total then bets on the over will be settled as winners with bets on the under settled as losers
  • To Go to Extra Innings - The end of the 9th inning must be complete for bets to have action. If the score is tied after 9 innings then this market will be settled as won even if the extra innings are not played
  • To Win Inning (Current/Next) - Top and bottom of the specified inning must be completed unless the team batting second in the specified Inning is winning when game is called/suspended
  • Inning Run Line - Top and bottom of the specified innings must be completed for bets to have action, unless the team batting second in the specified Inning has already covered the run line and cannot be overtaken
  • Inning Total  - Top and bottom of the specified innings must be completed for bets to have action, unless the Total quoted has already gone over at time the game is called/suspended
  • A Score in the Inning (Current/Next) - Top and bottom of the specified inning must be completed, unless settlement of bets is already determined

MLB Props:

  • All MLB props are official after 9 full innings or 8½ if the home team is winning. In all player props, the pitcher/player must either throw one pitch or have one plate appearance in the designated game for the wager to have action.
  • Runs + Hits + Errors: Both listed pitchers must start. The game must go 9 full innings or 8½ if the home team is winning. Extra innings count.
  • Total strikeouts: The game must go 9 full innings or 8½ if the home team is winning. Shortened games, while official for MLB purposes, are NOT for this particular prop.
  • Team to score first: Becomes official once a team has scored.
  • Will there be a score in the 1st inning: First inning must be completed to have action.
  • Most total bases: This wager will be official after 9 innings or 8½ if the home team is winning, EXTRA INNINGS COUNT.
  • Team Totals: Both listed pitchers must start. The game must go 9 full innings or 8½ if the home team is winning. Extra innings count.
  • Adjusted / Alternative Runlines: Both listed pitchers must start. The game must go 9 full innings or 8½ if the home team is winning. Extra innings count.
  • All Props are always listed pitchers, no exceptions.
  • All Props are graded after the game is final.

MLB Futures

  • All Pennant and World Series wagers are considered action. In the case of a shortened season or any other unforeseen event, the winner of said wager is determined by MLB. Whoever the MLB deems the winner is the winner for wagering purposes. If no winner is determined by MLB, all wagers are considered “NO ACTION”.
  • Player vs Player Season Props: For baseball player vs. player season props, if either or both players start the season on the disabled list or are sent to the minors (rather than the active roster), wagers have NO ACTION.
  • Baseball regular season wins: Each team must play at least 160 games for the wagers to have action. ONLY regular season games included, playoffs DO NOT COUNT towards this wager.

MLB Divisional Odds To Win

  • Teams must play at least 160 games in the regular season for wagers to have action. In the case of a split season and 160 games are played, the team with the best aggregate record will be deemed the winner. If two or more teams are tied with best aggregate record, both teams will be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS. In a divisional tie in a non-split season, the winner is determined by the MLB (usually via a non regular-season game playoff). Whoever the MLB deems the winner is also the winner for wagering purposes.

Regular Season Baseball Series Wagers

  • Wagers on baseball series are based on the first three games played of each series.
  • At least two of the first three series games must be played for wagers to have action.
  • If only one of the first three games is postponed or canceled, series wagers stand as written.
  • If two of the first three games are postponed or canceled, all wagers on that series will be graded as No Action and the monies refunded.
  • A called game will count toward a series wager provided it is officially declared a regulation game.
  • Pitchers cannot be listed for series wagers; all wagers will have action regardless of the starting pitchers.

World Series Baseball Rules:

The only instances where a World Series game will end before the first nine innings are the following:

  • If a team is leading by 10 or more runs after the opposing team has batted in at least 7 innings.
  • If a team is winning by 15 or more runs after the opposing team has batted at least 5 innings.

In either of these instances all bets have action. This includes run lines and totals.

Japanese Baseball: MLB Wagering rules apply, except for the following: If a regular season game ends as a tie, moneyline wagers will be considered no action.

For any instances not discussed here, Las Vegas wagering rules apply.

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4. HOCKEY RULES

  • For wagering purposes, a hockey game becomes official after fifty-five (55) minutes of play.
  • Game must be played on scheduled date and site.
  • Wagering on the game includes overtime and penalty shootout, (unless otherwise stated). For games that require a shootout, only one goal will be awarded to the winning team when determining the final score regardless of how many goals are scored during the shootout round.
    Wagering will be accepted by either:
    • Money Line, e.g. Team A -160 or Team B +140
    • Handicap (Puck Line), e.g. -1.5 +140 and +1.5 -160
    • Total goals scored, e.g. Over 5.5 -110 or Under 5.5 -110
  • Third period lines in hockey DO NOT include overtime.

GRAND SALAMI

  • If any game is suspended or cancelled before it becomes official, after fifty-five (55) minutes of play, the grand salami will be no action.
  • Grand Salami must be bet before the first game begins.

NHL Futures

  • All Conference and Championship wagers are considered action. In the case of a shortened season or any other unforeseen event, the winner of said wagers is determined by the NHL. Whoever the NHL deems the winner is the winner for wagering purposes. If no winner is determined by NHL, all wagers are considered NO ACTION AND ALL MONIES ARE REFUNDED.

AHL

  • Wagering on AHL games include overtime and penalty shootouts.

Player Props

  • For player match up props bets, all the quoted players must compete at some stage of the game for bets to have action.

NHL Divisional Odds To Win

  • Teams must play at least 77 games in the regular season for wagers to have action. In the case of a split season and 77 games are played, the team with best aggregate record will be deemed the winner. If two or more teams are tied with best the aggregate record they will both be considered winners, and will pay off at 50% OF THE ORIGINAL ODDS. In a divisional tie in a non-split season the winner is determined by the NHL tiebreaker procedure. Whoever the NHL deems the winner via its tiebreaker rules is the winner for wagering purposes.

International/European Ice Hockey including IHF World Championship Hockey

  • Hockey Rules as above apply.
  • Wagering can be via handicap or 3-way moneyline with a tie option; if 3 way prices are offered, bets will be settled based on the score at the end of regulation time and excluding overtime, if played, unless otherwise stated on an individual event.
  • Moneyline wagering on the game includes overtime and penalty shootout. For games that require a shootout, only one goal will be awarded to the winning team when determining the final score regardless of how many goals are scored during the shootout round.
  • Series Betting

    • Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.

    NHL Live In-game betting

    • All bets will include overtime/shootout unless stated.
    • Wagers will be graded the same as if they were made before the game started.

    NHL In Game Period Betting Rules.

    • Period lines will be posted at end of previous period, and taken down when play commences in following period.
    • All period bets will be graded as individual events and will be grade at end of each period.
    • 3rd period wagers  will not include overtime.
    • All periods must be completed to have Action.

    Revised Intermission Game Lines

    • All bets will include overtime/shootouts unless stated.
    • The Bets would be graded the same as if it were made before the game began.
    • Game lines will be posted at end of previous period, and taken down when play commences in following period.

    For any instances not discussed here, Las Vegas wagering rules apply.

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    5. GOLF RULES

    Futures

    • Player must Tee OFF for action. Wagers on a golfer who does not play in the tournament are graded as No Action, and all stakes are refunded, (unless otherwise stated). A golfer is deemed to have played once he or she has teed off. In the event of a player withdrawing after having teed off, wagers on that player will be lost. All future bets on to win the tournament are settled on the player awarded the Trophy and includes any playoff.
    • In the event a tournament does not go the specified number of completed holes (usually 72) and the tournament is shortened by PGA officials, the winner that has officially been determined by the PGA will be the winner for wagering purposes. If at least 36 holes have not been played, all wagers will be deemed NO action, and stakes refunded.
    • In the event that two (or more) golfers are tied for the lead at the end of regulation play, a sudden death or specified hole playoff, will be used to determine the winner of the tournament. In this case, the winner of the playoff is the winner for betting purposes.
    • The "Field" includes all players not offered by name.

    Match-Ups

    • Matchups for the entire tournament are listed as PGA, EURO PGA or LPGA.
    • Matchups for individual rounds are listed according to Round. E.g. Round 1, Round 2 etc.
    • Players are paired; they may or may not be playing together.
    • Both players must tee-off for action.
    • If both players tee off, the golfer with the most completed holes is the winner of the match-up; if both players complete the same number of holes, the one with the lower score is the winner.
    • If one player misses the cut, the other player is deemed the winner. If both players miss the cut, the lowest score after the cut has been made will determine the winner.
    • If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players has made the cut, the other player is deemed the winner.
    • If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, the disqualified player will be considered the winner.
    • In the event of a tie all wagers will be a push and stakes refunded.
    • A playoff for the tournament will not be used to determine the outcome of tournament matchups. If players are tied after the specified number of tournament holes have been completed then the matchup will be deemed a tie.
    • Tournament matchups still have action in a postponed or shortened tournament provided at least 36 holes are played.
    • Individual Round matchups still have action in the event of any delay or postponement providing the stated round is completed.

    3 Balls

    • Golf 3 balls are for the stated Round only and all 3 players must tee off for action. In the event of a tie at the end of the round dead heat rules will apply.

    Groups

    • Group wagers (Top American, Top European etc.) are for the entire tournament and include only those players listed. Players must tee off for action. In the event of a tie dead heat rules will apply.

    Dead Heat Rule:

    • For golf wagers containing more than two participants (3 balls or groups) where two or more players tie for the same place the dead heat rule is applied as follows:
      The wager is reduced according to how many players tie and is then applied to the full odds with the remainder of the stake deemed as lost.

    • For example:
      • You wager $100 at odds of +200 and 2 players tie for the same position.
        Half the stake is lost -$50
        The other half wins and is paid the same odds. So $50 wins at +200
      • If 3 players tie for the same position then:
        Two thirds of the stake is lost -$66.66
        The remaining third $33.33 wins.
    Please note this rule does not apply to two player matchups where a tie results in a push.

    Live Golf Wagering Rules
    • All normal golf rules apply.
    • For hole by hole betting the named player must complete the given hole for action. Any penalty strokes will count towards his score for that hole.
    • Lines will be offered at linesmakers discretion. We cannot guarantee a line at any point during the round and may not offer lines during key points such as birdie or par putts.
    • We reserve the right to cancel any live wager where the line is obviously wrong.

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    6. BOXING / MMA RULES

    • All matches must start within 7 days of originally scheduled time for wagers to have action. If either Fighter is replaced with another fighter all bets will be void, and stakes returned.
    • When the bell sounds to begin the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title.
    • If either fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.
    • In the event of a fight being declared a 'No Contest' all bets will be void and stakes returned, with the exception of markets where the outcome has already been determined.
    • If the scheduled length of the match is changed, all prior wagers on the number of rounds of the bout will be graded as 'No Action'.
    • Each round is three minutes in duration; a half-round is defined as ninety seconds. When wagering on total rounds, please note that a line of 9 1/2 ROUNDS, MEANS 1:30 INTO THE 10TH ROUND! Nine complete rounds, plus 1:30 of the 10th. UFC Championship Fights: Each round is 5 minutes in duration, a half round is defined as (150) One Hundred and Fifty seconds. When wagering on totals rounds, please note that a line of 1.5 rounds means 2:30 into the 2nd round. One complete round, plus 2:30 of round 2.
    • For wagering purposes, the disqualification of a boxer during a match will be counted as a knockout by his opponent.
    • If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid while wagers on either fighter will be lost. If the wagering offer includes only the two boxers -- with the draw either not offered or offered as a separate proposition -- and the match ends in a draw, wagers on either fighter will be refunded.

    In situations not covered by the previous rules, the wagering decision announced by the Don Best Sports information service will be considered official and binding.

    For any instances not discussed here, Las Vegas wagering rules apply.

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    7. AUTO RACING RULES

    • If for any reason a race is delayed or postponed, action for all wagers will remain for 48 hours. In the event that the delay should last more than 48 hours, all wagers are cancelled and the stakes refunded.
    • Bets on Formula One (F1), NASCAR, Motor and Auto races are decided by the podium position on the day of the prize-giving for the particular event; any changes in position after this time are not considered for settling purposes.
    • The driver you are wagering on must complete one lap for action. If two drivers abandon the race after completing the same number of laps, the respective head-to-head is deemed void; otherwise the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race. To win the race, at least 60 per cent of the starting field must start the race for action.

    NASCAR Qualifiers:

    • For qualifying match-ups, only the times posted during the qualifying session are used.
    • Disqualifications occurring more than 30 minutes after the qualifying session has ended are not recognized for wagering purposes.
    • Wagering lines on qualifying match-ups will be considered closed at the start of the first practice. Any wagers made after the start of the first practice session will be graded as No Action and all monies refunded.
    • To Qualify In Pole Position: All in compete or not. Bets settled on the driver who is announced as qualifying on pole immediately following the end of the qualifying session. Any subsequent demotion or disqualification would not affect the result.
    • Fastest Lap: Bets settled on the driver who is officially declared to have completed the fastest lap of the race.

    Formula 1:

    • Wagers on a driver will be in effect if, and only if, the driver lines up on the official starting grid after the warm-up lap.
    • The podium positions will be used to determine first, second and third for betting purposes. All results for Formula One bets are governed by the FIA's classification at the time of the podium presentation.
    • Drivers must start the race for action.
    • All season wagers are settled using the official results from the FIA at the end of the season.
    • Pole Position wagers are settled according to the driver who starts the race in pole position. (First on the starting grid)
    • All individual race wagers are settled on the official classification from the FIA at the time of the podium presentation. Any subsequent stewards enquiries that might alter the classification or disqualify drivers will not count for wagering purposes.
    • Official results can be found at www.formula1.com

    Motorbike Racing

    • Riders in place for the start of the warm up lap for race 1 are deemed as runners for race.
    • Any riders withdrawing from race 2 after race 1 will be deemed losers for settlement of race 2.

    For any instances not discussed here, Las Vegas wagering rules apply.

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    8. RUGBY

    Rugby League and Rugby Union

    • Unless otherwise stated, all Rugby wagers will be decided on regulation time only (80 minutes plus any time added on for stoppages).
    • Rugby uses a three-way moneyline which includes the draw (tie) as a wagering option.
    • Spreads and Totals for Rugby are regular two-way lines.
    • Should a game be abandoned or postponed for any reason and is not completed within 24 hours of the scheduled start time then all wagers will be considered void.
    • In the event of a change of venue, bets will stand providing the change isn't to the opponent's ground. In this instance bets will be void.
    • The home team is always listed on top.

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    9. SOCCER RULES

    • All Soccer games are listed with the home team on top unless otherwise stated.
    • Unless otherwise stated all Soccer wagers for the period of the game are for regulation time only (90 minutes plus any time added on for stoppages) and do not include periods of extra time (overtime) or penalty shootouts.
    • Soccer uses a three-way moneyline which includes the Draw (tie) as a wagering option.
    • Regular spreads and totals as well as Asian Handicap spreads and totals are offered. We only accept straight bets on Asian Handicap lines. (Please see below for a detailed explanation of how Asian Handicaps work)
    • If a game is abandoned or postponed for any reason, all wagers will stand provided the game is played or re-started within 24 hours of the original kickoff time. If the game is not player or re-started within 24 hours then all wagers will be considered void with the exception of 1st half wagers if they have already been settled.
    • The only exception to the above rule is if the relevant governing body deems an abandoned match to be completed and declares the result to stand. Then we will settle all wagers as normal provided at least 80 minutes has been played.
    • In the event of a change of venue, all wagers will stand providing the change isn’t to the away team’s home ground in which case all wagers will be void.
    • Any prop bets such as number of corners, yellow cards or first goalscorer will be settled according to information on the official website of the relevant league or competition.
    • Same game parlays are not permitted on Soccer matches. e.g. You cannot parlay the Moneyline/Spread into the Total on the same game. In the event that same game parlays are accepted in error through any available channel then we reserve the right to cancel those wagers.
    • All soccer future bets have action unless otherwise stated.

    Asian Handicap


    In addition to regular full or half point spreads and totals, Asian Handicaps also use quarter point lines. Therefore a spread line of -0.75 would be written as -½ ,-1. What this effectively does is to split your single bet in half, applying half to the -½ handicap and half to the -1 handicap.
    • For example:
      You wager $110 to win $100 on Manchester United -½ ,-1 and they win 2-1. You win $50 as you’ve won the half of your bet at -½ but only pushed the half of the bet at -1.
      Totals work in the same way, so a total of 2.25 is written as 2, 2½.
      In another example let’s say Manchester United win 2-0 and you’ve wagered $110 to win $100 on Over 2, 2½. This time you lose $55 as you push the total of 2 but lose on the 2½. If the final score would have been 2-1 for a total of 3 goals then you’d win $100 as you win both parts of the bet.

    Live Soccer Wagering Rules:

    • All Live Soccer lines are for the period of the entire game from start to finish and will be graded on the final score at the end of regulation time. The game score when the wager is placed is irrelevant.
    • Overtime (extra time) periods and penalties are not included unless otherwise stated.
    • Lines will be offered at linesmakers discretion. We cannot guarantee a line at any point during the game and will not offer lines when there is a ‘danger ball’ situation such as a corner kick or free kick.
    • We reserve the right to cancel any live wager where the line is obviously wrong.
    • Our normal soccer rules will apply in the event of an abandonment or postponement.

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    10. TENNIS RULES

    • One full set must be completed for moneyline wagers to have action.
    • The full match must be completed for any spread or total wagers to have action. This includes both game spreads and totals and set spread and totals.
    • Unless specifically stated tennis spreads and totals refer to the number of games.
    • The full match must also be completed for any prop bets to have action with the exception of 1st set bets if it has already been completed.
    • If a match is suspended or postponed for any reason, all wagers will stand provided the match is played or re-started within 72 hours of the original start time.
    • All Tennis future bets have action unless otherwise stated.

    Live Tennis Wagering Rules

    • All normal tennis rules apply.
    • Lines will be offered at linesmakers discretion. We cannot guarantee a line at any point during the match and may not offer lines during key points such as break points or tie-breaks.
    • We reserve the right to cancel any live wager where the line is obviously wrong.

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11. SPECIALITY PROP BETS

  • We will cover a wide variety of special events ranging from specials to entertainment, political, and other non-sporting events. Rules for each individual market will be displayed on our web site.

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12. PARLAY RULES

All money line parlays will pay up to a maximum of $150,000.

In a parlay, you may not play both sides of the same game at BetOnline.ag. If you play both sides of the same game, any winning wagers on the game will be canceled.

MMA, boxing, golf and racing (e.g., NASCAR) cannot be included in a parlay. Proposition bets/futures cannot be included in parlays.

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13. CRICKET RULES

Test Matches

Wagers will be settled on the official result providing at least one ball has been bowled. In the event of a tie dead heat rules will apply and wagers on the draw will be deemed losers.

Please note a Tie is not the same as a Draw.

A Tie will occur when all four innings have been completed and both teams have the exact same score – (This has only happened twice in the history of test match cricket.)

A Draw will occur if all four innings have not been completed at the end of the five days play regardless of the score.

Limited Over Matches

Wagers will be settled on the official result including:

  • Weather affected games where the result has been determined by the Duckworth Lewis method.
  • Games that are decided by a Super Over or a Bowl Out.

In the event of a Tie all wagers will be graded as a push provided a super over or bowl out has not occurred.
Games decided by the toss of a coin will be deemed void and all wagers graded as a push.
In games where a reserve day is used all wagers will stand and carry over to the reserve day.

Props

Innings Bets

  • Innings bets will be void if the allocated number of overs are reduced for any reason.

Player Bets

  • Batsmen must face at least one ball and bowlers must bowl at least one ball for wagers to have action.

Session Bets

  • At least 20 overs must be completed for session bets to have action.

Live Cricket Wagering Rules

  • All normal cricket rules apply.
  • The full allocated number of overs must be available for innings runs bets to stand. If the allocated number of overs are reduced for any reason then all innings runs bets will be void.
  • Lines will be offered at linesmakers discretion. We cannot guarantee a line at any point during the match and may not offer lines during key events.
  • We reserve the right to cancel any live wager where the line is obviously wrong.

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14. AUSTRALIAN FOOTBALL RULES

  1. In the event of a match being tied after normal time (80 minutes play) and no overtime being declared the match betting result is a ‘push’ and all stakes are refunded.
  2. If overtime is declared match betting will be settled on the result in overtime. If that is tied the result will revert to a ‘push’.
  3. All other markets are settled on 80 minutes play.
  4. Abandoned or postponed games are void unless played within 48 hours.
  5. All settlements are based on results and statistics provided by the relevant league’s governing body
  6. We reserve the right to suspend any or all betting on a game at any time without notice.

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15. DARTS RULES

Tournament Winner

All wagers have action. No refunds. Should a player withdraw before or during a tournament all wagers will be graded as losses.

Money line Wagers

Both players must throw at least one dart for action. In the event of a game starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for grading purposes.

Totals and Spreads

Where totals and spreads are offered they refer to either sets or legs depending on which format is being used in that tournament. EG. In the World Championship a sets scoring format is used so spreads and total refer to number of sets won. In the World Matchplay a legs only format is used so spreads and totals will refer to number of legs won.

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16. SNOOKER RULES

Tournament Winner

All wagers have action. Should a player withdraw before or during a tournament all wagers will be graded as loses.

Money line Wagers

Both players must start the first frame for action. In the event of a game starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for grading purposes.

Totals and Spreads

If the statutory number of frames in a game are not completed or are changed all wagers will be void. In the event of a disqualification or retirement all wagers will be void.

Multiple Sessions

Some Snooker games take place over multiple sessions of play. We may offer updated odds in between sessions which will be for the entire game, not the individual session.

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